When the game is running, you will not be able to rotate objects as you can within the editor, so one way to rotate objects smoothly is with the Transform.Rotate() function.
It updates the Euler angles of the object and can be used incrementally to make the movement appear smooth.
Here is an example of a player rotate script using Transform.Rotate() to rotate a character when a key is pressed:
usingUnityEngine;publicclassPlayerRotate:MonoBehaviour{voidUpdate() { // Press Left Arrow to rotate the object left/counter-clockwiseif (Input.GetKey(KeyCode.LeftArrow)) {transform.Rotate(0,-1.0F,0); } // Press Right Arrow to move the object right/clockwiseif (Input.GetKey(KeyCode.RightArrow)) {transform.Rotate(0,1.0F,0); } }}
Controlling Speed
Commands in the Update() function run once per frame, meaning speed changes based on the computer's frame rate.
Multiplying by Time.deltaTime adjusts the speed to be about the same, even with different frame rates. Adding a speed variable helps you adjust the speed it moves.
Here's the same example with these adjustments:
usingUnityEngine;publicclassPlayerMotor:MonoBehaviour{publicfloat moveSpeed =10;voidUpdate() { // Press Left Arrow to rotate the object left/counter-clockwiseif (Input.GetKey(KeyCode.LeftArrow)) {transform.Rotate(newVector3(0,-1.0F,0) * moveSpeed *Time.deltaTime); } // Press Right Arrow to move the object right/clockwiseif (Input.GetKey(KeyCode.RightArrow)) {transform.Rotate(newVector3(0,1.0F,0) * moveSpeed *Time.deltaTime); } }}
Vector3 Shortcuts
Instead of remembering and typing a long piece of code like the one below:
newVector3(0,1.0,0)
Unity has short cuts like this one that you only have to remember a direction:
Vector3.up
Here's the same example with these shortcuts:
usingUnityEngine;publicclassPlayerMotor:MonoBehaviour{publicfloat moveSpeed =10;voidUpdate() { // Press Left Arrow to rotate the object left/counter-clockwiseif (Input.GetKey(KeyCode.LeftArrow)) {transform.Rotate(Vector3.down* moveSpeed *Time.deltaTime); } // Press Right Arrow to move the object right/clockwiseif (Input.GetKey(KeyCode.RightArrow)) {transform.Rotate(Vector3.up* moveSpeed *Time.deltaTime); } }}