Updating Game Objects in the Editor
To update a game object, you will need to select it in either the Hierarchy or Scene windows.
Changes made while in Play Mode will revert back to the values before playing.
You can copy the component attached to a game object and its values in Play Mode, then paste the values or as a new component when no longer in Play Mode.
Different Tabs for Different Features
Below are ways you can update game objects in each of the default windows.
Hierarchy Window
Click and drag game objects to order and organize them
Click and drag game objects to change to create parent and child objects
Rename game objects
Options: 1. Click once to make the name editable 2. Right-click or use the taskbar GameObject menu
Change the visibility in the Scene view
Change whether or not the object can be selected within the Scene view
Scene View / Window
Click and drag on the colored vectors to update the position, rotation, and scale
Use custom tools
Inspector Window
Update values within the components
Rename objects
Activate / deactivate components and scripts
Project Window
Click and drag assets to objects in the Hierarchy or Scene windows
Click and drag assets to components and scripts
Update materials
Update assets used by game objects (such as materials)
Updating Transforms
For detailed information about ways to update the position, rotation, and scale of game objects, please see the following section:
Adding Assets to Game Objects
Some assets such as materials and scripts can be added to game objects by clicking the asset and dragging it onto the object in the Hierarchy or Scene windows. If the object is selected and showing in the Inspector, you can click and drag some assets into the Inspector window to add it.
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