Keyboard Controls
Types of Direct Keyboard Input
using UnityEngine;
public class PlayerMotor : MonoBehaviour
{
public float moveSpeed = 10;
public float jumpHeight = 200;
void Update()
{
if (Input.GetKey(KeyCode.W))
{
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.A))
{
transform.Translate(Vector3.left * moveSpeed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.S))
{
transform.Translate(Vector3.back * moveSpeed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.D))
{
transform.Translate(Vector3.right * moveSpeed * Time.deltaTime);
}
if (Input.GetKeyDown(KeyCode.Space)) {
transform.GetComponent<Rigidbody>().AddForce(Vector3.up * jumpHeight);
}
}
}Using the Input Manager
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