> For the complete documentation index, see [llms.txt](https://hopemoore.gitbook.io/unity-basics/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hopemoore.gitbook.io/unity-basics/create/create-game-objects.md).

# Creating Game Objects

**Game objects** are the objects in the actual game and they appear in the [Hierarchy](/unity-basics/the-unity-interface/the-tabs/hierarchy-tab.md). They are comprised of a series of [components](/unity-basics/create/create-scripts.md) that determine how the objects appear, move, and react to physics within the scene.

Some examples of game objects include [3D primitives](/unity-basics/create/create-game-objects/3d-primitives.md), cameras, lights, and particle systems.

Each game object has a Transform component that controls its [position, rotation, and size](/unity-basics/translate-rotate-and-scale/intro-to-transforms.md).

You can...

[Create game objects using the Unity editor](/unity-basics/create/create-game-objects/editor-creating-game-objects.md)

[Create game objects during gameplay using a script](/unity-basics/create/create-game-objects/spawning-objects.md)

[Unhide hidden objects to make them appear](/unity-basics/create/create-game-objects/unhiding-objects.md)
