Unity Basics
  • Welcome
  • Getting Started with Unity Software
  • Helpful Shortcuts
  • The Unity Software Interface
    • The Default Interface
    • The Windows (Tabs)
      • Hierarchy Window
      • Scene Window
      • Project Window
      • Inspector Window
      • Game Window
      • Console Window
    • Other Layouts
      • Create a Custom Layout
  • Create
    • Creating Game Objects
      • 3D Primitives
      • Creating Game Objects in the Editor
      • Spawning Objects
      • Unhiding/Hiding Objects During Gameplay
      • Parenting
    • Creating Assets
    • Creating Components and Scripts
      • Adding Components in the Inspector
      • Creating Custom Components and Scripts
    • Creating Prefabs
  • Select and Update
    • General Selection
    • Search and Focus
    • Updating Game Objects
      • Updating Game Objects in the Editor
      • Updating Prefabs
    • Updating Assets
    • Updating Components
      • Update Components in the Inspector
      • Accessing Components Through Scripts
  • Delete
    • Deleting Game Objects
      • Deleting and Disabling Objects in the Editor
      • Using the Destroy() Function
    • Deleting Components and Scripts
      • Disabling and Removing Components in the Editor
      • Disabling and Removing Components During Gameplay
  • Translate, Rotate, and Scale
    • Intro to Transforms
    • Handy Transform Shortcuts
    • Translate
      • Positioning Game Objects in the Editor
      • Updating Position Through Script Code
      • Using the Transform.Translate() Function
    • Rotate
      • Rotating Game Objects in the Editor
      • Updating Rotation Through Script Code
      • Using the Transform.Rotate() Function
    • Scale
      • Resizing/Scaling Objects in the Editor
      • Updating Scale Through Script Code
    • Controlling Speed
    • Common Issues with Transforms
  • Materials
    • Material Basics
      • Creating and Applying Materials
      • Accessing Materials Through Code
  • Physics
    • Physics Basics
    • Colliders and Triggers
      • Collider Component Overview
      • Accessing Colliders Through Scripts
      • Common Issues: Colliders and Triggers
    • Rigidbody Component
      • Rigidbody Component Overview
      • Accessing the Rigidbody Component Through Scripts
      • Common Issues: Rigidbody Components
    • Common Issues: Physics and Velocity
  • Interaction
    • Interaction Basics
    • Keyboard Controls
    • Mouse Controls
  • Coding Basics
    • Intro to Scripts
    • Variables
    • Conditionals (If / Then / Else)
    • Arrays
    • Loops
    • Functions
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On this page
  • Method 1: Right-click in the Hierarchy window to get this dropdown:
  • Method 2: Click on the Add Component dropdown menu (it looks like a plus sign):
  • Method 3: Click on GameObject in the taskbar:
  • Method 4: Click the three-dot settings icon for the Inspector window, then hover over "GameObject":
  • Duplicate, Copy, and Paste
  • Shortcuts

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  1. Create
  2. Creating Game Objects

Creating Game Objects in the Editor

Previous3D PrimitivesNextSpawning Objects

Last updated 4 years ago

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There are several ways you can create or add game objects using the Unity editor.

Depending on what is selected and where you click, new game objects could appear offset from the origin (0, 0, 0). See the chapter for more information.

Menus below may vary depending on what packages and plugins have been installed.

Changes and additions made while in Play Mode will revert back to the values before playing.

Method 1: Right-click in the Hierarchy window to get this dropdown:

The area starting with "Create Empty" is the list of game objects to choose from.

Method 2: Click on the Add Component dropdown menu (it looks like a plus sign):

Method 3: Click on GameObject in the taskbar:

Method 4: Click the three-dot settings icon for the Inspector window, then hover over "GameObject":

Duplicate, Copy, and Paste

If you have a game object selected in either the Inspector window or the Scene window, you can use the menu from Method 1 to duplicate, copy, and paste.

Shortcuts

Duplicate: CTRL + D Copy: CTRL + C Paste: CTRL + D

Updating Game Objects
Deleting and Disabling Objects in the Editor
Positioning Game Objects