3D Primitives are the most basic 3D shapes available in Unity.
They include:
Primitive Name
Collider
Notes
Cube
Box Collider
Sphere
Sphere Collider
Capsule
Capsule Collider
Y-scale is x 2
Cylinder
Plane
Mesh Collider
X-scale and Z-scale is x 10
Visible only on one side by default
Quad
Each primitive has the following components (seen in the Inspector):
Transform
Mesh Filter
Mesh Renderer
Material
Last updated 5 years ago