Unity Basics
  • Welcome
  • Getting Started with Unity Software
  • Helpful Shortcuts
  • The Unity Software Interface
    • The Default Interface
    • The Windows (Tabs)
      • Hierarchy Window
      • Scene Window
      • Project Window
      • Inspector Window
      • Game Window
      • Console Window
    • Other Layouts
      • Create a Custom Layout
  • Create
    • Creating Game Objects
      • 3D Primitives
      • Creating Game Objects in the Editor
      • Spawning Objects
      • Unhiding/Hiding Objects During Gameplay
      • Parenting
    • Creating Assets
    • Creating Components and Scripts
      • Adding Components in the Inspector
      • Creating Custom Components and Scripts
    • Creating Prefabs
  • Select and Update
    • General Selection
    • Search and Focus
    • Updating Game Objects
      • Updating Game Objects in the Editor
      • Updating Prefabs
    • Updating Assets
    • Updating Components
      • Update Components in the Inspector
      • Accessing Components Through Scripts
  • Delete
    • Deleting Game Objects
      • Deleting and Disabling Objects in the Editor
      • Using the Destroy() Function
    • Deleting Components and Scripts
      • Disabling and Removing Components in the Editor
      • Disabling and Removing Components During Gameplay
  • Translate, Rotate, and Scale
    • Intro to Transforms
    • Handy Transform Shortcuts
    • Translate
      • Positioning Game Objects in the Editor
      • Updating Position Through Script Code
      • Using the Transform.Translate() Function
    • Rotate
      • Rotating Game Objects in the Editor
      • Updating Rotation Through Script Code
      • Using the Transform.Rotate() Function
    • Scale
      • Resizing/Scaling Objects in the Editor
      • Updating Scale Through Script Code
    • Controlling Speed
    • Common Issues with Transforms
  • Materials
    • Material Basics
      • Creating and Applying Materials
      • Accessing Materials Through Code
  • Physics
    • Physics Basics
    • Colliders and Triggers
      • Collider Component Overview
      • Accessing Colliders Through Scripts
      • Common Issues: Colliders and Triggers
    • Rigidbody Component
      • Rigidbody Component Overview
      • Accessing the Rigidbody Component Through Scripts
      • Common Issues: Rigidbody Components
    • Common Issues: Physics and Velocity
  • Interaction
    • Interaction Basics
    • Keyboard Controls
    • Mouse Controls
  • Coding Basics
    • Intro to Scripts
    • Variables
    • Conditionals (If / Then / Else)
    • Arrays
    • Loops
    • Functions
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On this page
  • Overview
  • Hierarchy Window
  • Scene Window
  • Project Window
  • Inspector Window
  • Game Window (hidden by default)
  • Console Window (hidden by default)

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  1. The Unity Software Interface

The Default Interface

PreviousHelpful ShortcutsNextThe Windows (Tabs)

Last updated 4 years ago

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Overview

When opening a new project for the first time, you will see the Default Layout.

This layout provides the most common windows used and in a configuration good for smaller screens. Additional windows can be added through the Window menu in the taskbar.

The windows of the default layout are as follows:

Hierarchy Window

This window shows a text list of game objects within your scene.

Scene Window

This window shows your scene overall. You can move around game objects and change your view.

Project Window

This window shows the files and folders in the Assets folder of your project and is where all of your assets (materials, scripts, sounds, prefabs, etc.) can be accessed.

Inspector Window

One of the most important windows, the Inspector shows all the components and properties of a selected game object or asset.

Game Window (hidden by default)

This window shows what the player sees through one of the cameras in the scene.

Console Window (hidden by default)

This window provides helpful feedback such as errors, warnings, and other messages.

Hierarchy Window
Scene Window
Project Window
Inspector Window
Game Window
Console Window