Mouse Controls
Use a script and the Input class to determine what mouse button is pressed:
Types of Mouse Button Input
Input.GetMouseButton() - Returns true each frame the button within the parentheses is pressed. This is great for clicking and dragging items and drawing.
Input.GetMouseButtonDown() - Returns true only on the first frame the button within the parentheses is pressed. This is best for switches and buttons.
Input.GetMouseButtonUp() - Returns true on the frame the button within the parentheses is released.
Inside the parentheses, you want to use an integer that represents the mouse button:
0 - Left Mouse Button
1 - Right Mouse Button
2 - Center / Pressing the Scroll Button
Since the code is to see if a key is pressed or not, the code is generally used in if statements.
Examples:
if (Input.GetMouseButton(0))
{
// Something to do when the left mouse button is held down
}
if (Input.GetMouseButtonDown(1))
{
// Something to do when the player right-clicks
}
Using the Input Manager
If you set up the Input Manager, track mouse movement with Input.GetAxis("Mouse X") and Input.GetAxis("Mouse Y").
Last updated
Was this helpful?