Unity Basics
  • Welcome
  • Getting Started with Unity Software
  • Helpful Shortcuts
  • The Unity Software Interface
    • The Default Interface
    • The Windows (Tabs)
      • Hierarchy Window
      • Scene Window
      • Project Window
      • Inspector Window
      • Game Window
      • Console Window
    • Other Layouts
      • Create a Custom Layout
  • Create
    • Creating Game Objects
      • 3D Primitives
      • Creating Game Objects in the Editor
      • Spawning Objects
      • Unhiding/Hiding Objects During Gameplay
      • Parenting
    • Creating Assets
    • Creating Components and Scripts
      • Adding Components in the Inspector
      • Creating Custom Components and Scripts
    • Creating Prefabs
  • Select and Update
    • General Selection
    • Search and Focus
    • Updating Game Objects
      • Updating Game Objects in the Editor
      • Updating Prefabs
    • Updating Assets
    • Updating Components
      • Update Components in the Inspector
      • Accessing Components Through Scripts
  • Delete
    • Deleting Game Objects
      • Deleting and Disabling Objects in the Editor
      • Using the Destroy() Function
    • Deleting Components and Scripts
      • Disabling and Removing Components in the Editor
      • Disabling and Removing Components During Gameplay
  • Translate, Rotate, and Scale
    • Intro to Transforms
    • Handy Transform Shortcuts
    • Translate
      • Positioning Game Objects in the Editor
      • Updating Position Through Script Code
      • Using the Transform.Translate() Function
    • Rotate
      • Rotating Game Objects in the Editor
      • Updating Rotation Through Script Code
      • Using the Transform.Rotate() Function
    • Scale
      • Resizing/Scaling Objects in the Editor
      • Updating Scale Through Script Code
    • Controlling Speed
    • Common Issues with Transforms
  • Materials
    • Material Basics
      • Creating and Applying Materials
      • Accessing Materials Through Code
  • Physics
    • Physics Basics
    • Colliders and Triggers
      • Collider Component Overview
      • Accessing Colliders Through Scripts
      • Common Issues: Colliders and Triggers
    • Rigidbody Component
      • Rigidbody Component Overview
      • Accessing the Rigidbody Component Through Scripts
      • Common Issues: Rigidbody Components
    • Common Issues: Physics and Velocity
  • Interaction
    • Interaction Basics
    • Keyboard Controls
    • Mouse Controls
  • Coding Basics
    • Intro to Scripts
    • Variables
    • Conditionals (If / Then / Else)
    • Arrays
    • Loops
    • Functions
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On this page
  • Renaming
  • Organizing
  • Updating Properties
  • Updating Scripts

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  1. Select and Update

Updating Assets

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Last updated 4 years ago

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To update an Asset, select it in the window.

Renaming

Renaming assets can only be done in the Project window or within your computer's file management software.

Click once on the name to make it editable.

Once updated, press the Enter/Return key or click off of the asset.

Organizing

Assets can be moved from folder to folder by clicking and dragging selected assets into folders listed on the left.

Updating Properties

Select an asset to see it's properties in the .

For most audio and visual assets, its properties are editable right in this window. Values can be updated through typing in values, selecting a color from a color wheel, clicking on the circle/target icon and selecting assets, or clicking and dragging assets into the fields.

Some assets, such as Animators, are updated in their own tab. Please see the for more information.

Updating Scripts

There are three ways to open a script:

  1. Double-click the script asset in the Project window.

  2. Select the script in the Project window and click Open... in the Inspector.

  3. In the Inspector, right-click on the script that is attached to a game object and click Edit Script.

This will open the script in your IDE/code editor (usually Visual Studio or MonoDevelop).

Project
Inspector
Unity documentation
Creating Assets