> For the complete documentation index, see [llms.txt](https://hopemoore.gitbook.io/unity-basics/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://hopemoore.gitbook.io/unity-basics/translate-rotate-and-scale/intro-to-transforms.md).

# Intro to Transforms

Every game object in your scene will have a **Transform** component that shows the position coordinates as well as the object's rotation and size (scale).

Each of these properties is a Vector3 type that takes three floating point numbers as x, y, and z coordinates. For 2D games, only x and y are used and z remains at zero.

Please see the following sections for more information:

{% content-ref url="/pages/-M8XUkxew4cVscNJFfpB" %}
[Translate](/unity-basics/translate-rotate-and-scale/translate.md)
{% endcontent-ref %}

{% content-ref url="/pages/-M8XipKltTsSw6\_rZeSj" %}
[Rotate](/unity-basics/translate-rotate-and-scale/rotate.md)
{% endcontent-ref %}

{% content-ref url="/pages/-M8XisRG-bAGyTCs0shx" %}
[Scale](/unity-basics/translate-rotate-and-scale/scale.md)
{% endcontent-ref %}
