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Coding for Creatives Spring 2021
  • Hello
  • Class Exercises
    • Week 2 (Variable) Activities
      • Getting Blobby (Processing)
      • Unity Activity Notes
      • TouchDesigner Activity Notes
      • More Variable Activities
        • Star Wars Name Exercise
        • Mad Libs Exercise
    • Week 3 (If/Else Statements) Activities
      • Rubber Ducky Activity (Unity)
    • Week 4 (Loops) Activities
      • Using For and Foreach Loops in Unity
      • More Loop Activities
        • Movement Using If Statements In Processing
        • Moving Shapes in Processing
    • Week 5 (Arrays & Lists) Activities
      • Moving Squares Activity
    • Week 6 (Functions)
      • Mario Activity
      • Raycasting (Unity)
      • More Functions Activities
        • Snake (Processing)
    • Week 8 (Randomness & Object Interaction)
      • Bouncing Ball (Unity)
    • Week 9 (Creating Custom Objects)
      • Creating Custom Objects (Processing)
      • Cannon Game (Unity)
    • Week 10 (Sensors & TouchDesigner)
      • TouchOSC
      • More Activities
        • Audio-Reactive 3D Shapes
  • Glossary and Terms
    • Blank Space / Canvas Origin
    • Shapes / Primitives
    • Color
    • Movement
    • Control
    • Variables
      • Declaring Variables
      • Assigning a Variable
      • Using a Variable
      • Data Types
        • Floating Point or Float
        • Integer or Int
        • Boolean or Bool
        • String
      • Casting a Variable
    • Arrays
      • Creating Arrays
      • Assigning Values to Arrays
      • Using Array Elements
      • Multi-Dimensional Arrays
      • Common Errors
    • Conditional Statements (If/Else)
    • Operators
      • Relational Operators
      • Mathematical Operators
      • Logical Operators
    • Loops
      • While Loops
      • For Loops
      • Foreach Loops
    • Functions & Methods
      • Creating a Function
      • Calling or Invoking a Function
      • Parameters & Arguments
    • Interaction
      • Mouse Interaction
    • Objects, Classes & Libraries
      • Accessing Objects
    • Node-Based Programming
  • Processing Info
    • Overview
    • Interface
    • Template
    • Printing to the Console
  • Unity Info
    • Overview
    • The Default Interface
    • The Windows (Tabs)
      • Hierarchy Window
      • Scene Window
      • Project Window
      • Inspector Window
      • Game Window
      • Console Window
    • Other Layouts
      • Create a Custom Layout
  • TouchDesigner Info
    • Overview
    • Popular TOPs
    • Popular CHOPs
    • Popular SOPs
    • Popular DATs
  • Arduino Info
    • Arduinos!
    • The Parts
    • The Setup
      • Using the Serial Connection
      • Output Component Setup Examples
      • Input Component Setup Examples
      • Create a Night Light
  • Templates & Shortcuts
    • Power of Negative 1
    • Modifiers
    • Start Codes
      • Processing Start Code
      • HTML, CSS, JavaScript Start Code
    • WASD Movement Code
      • Processing Example
      • Unity Example (3D)
      • Unity Example (2D Platformer)
    • Parenting Example Script
  • Useful Links
    • Share & Show Off
    • Software & Apps
    • Free & Affordable Game Assets
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  • Tab Options

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  1. Unity Info
  2. The Windows (Tabs)

Game Window

What the user sees

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Last updated 4 years ago

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Default View

This window shows what the player sees through one of the cameras in the scene.

The Game window will default to the view from the last camera added to the scene. For new scenes, this will be the Main Camera.

Objects and assets cannot be added, updated, or deleted in this window. It is to show you the result of your actions in other tabs and what the player will ultimately see.

Tab Options

Display (Dropdown) - You can add multiple cameras and update their Camera component to show on a particular display.

Aspect Ratio (Dropdown) - The default is "Free Aspect."

Scale - The Game window defaults to what the player sees. Use the slider to zoom in.

Maximize on Play - When this is turned on, it will make the Game window take up the whole Unity window.

Mute Audio

Stats - Provides information about the scene and how it runs.

Gizmos - Off by default in the Game view, they can be turned on. The dropdown provides more options on how they appear in the window.