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Coding for Creatives Spring 2021
  • Hello
  • Class Exercises
    • Week 2 (Variable) Activities
      • Getting Blobby (Processing)
      • Unity Activity Notes
      • TouchDesigner Activity Notes
      • More Variable Activities
        • Star Wars Name Exercise
        • Mad Libs Exercise
    • Week 3 (If/Else Statements) Activities
      • Rubber Ducky Activity (Unity)
    • Week 4 (Loops) Activities
      • Using For and Foreach Loops in Unity
      • More Loop Activities
        • Movement Using If Statements In Processing
        • Moving Shapes in Processing
    • Week 5 (Arrays & Lists) Activities
      • Moving Squares Activity
    • Week 6 (Functions)
      • Mario Activity
      • Raycasting (Unity)
      • More Functions Activities
        • Snake (Processing)
    • Week 8 (Randomness & Object Interaction)
      • Bouncing Ball (Unity)
    • Week 9 (Creating Custom Objects)
      • Creating Custom Objects (Processing)
      • Cannon Game (Unity)
    • Week 10 (Sensors & TouchDesigner)
      • TouchOSC
      • More Activities
        • Audio-Reactive 3D Shapes
  • Glossary and Terms
    • Blank Space / Canvas Origin
    • Shapes / Primitives
    • Color
    • Movement
    • Control
    • Variables
      • Declaring Variables
      • Assigning a Variable
      • Using a Variable
      • Data Types
        • Floating Point or Float
        • Integer or Int
        • Boolean or Bool
        • String
      • Casting a Variable
    • Arrays
      • Creating Arrays
      • Assigning Values to Arrays
      • Using Array Elements
      • Multi-Dimensional Arrays
      • Common Errors
    • Conditional Statements (If/Else)
    • Operators
      • Relational Operators
      • Mathematical Operators
      • Logical Operators
    • Loops
      • While Loops
      • For Loops
      • Foreach Loops
    • Functions & Methods
      • Creating a Function
      • Calling or Invoking a Function
      • Parameters & Arguments
    • Interaction
      • Mouse Interaction
    • Objects, Classes & Libraries
      • Accessing Objects
    • Node-Based Programming
  • Processing Info
    • Overview
    • Interface
    • Template
    • Printing to the Console
  • Unity Info
    • Overview
    • The Default Interface
    • The Windows (Tabs)
      • Hierarchy Window
      • Scene Window
      • Project Window
      • Inspector Window
      • Game Window
      • Console Window
    • Other Layouts
      • Create a Custom Layout
  • TouchDesigner Info
    • Overview
    • Popular TOPs
    • Popular CHOPs
    • Popular SOPs
    • Popular DATs
  • Arduino Info
    • Arduinos!
    • The Parts
    • The Setup
      • Using the Serial Connection
      • Output Component Setup Examples
      • Input Component Setup Examples
      • Create a Night Light
  • Templates & Shortcuts
    • Power of Negative 1
    • Modifiers
    • Start Codes
      • Processing Start Code
      • HTML, CSS, JavaScript Start Code
    • WASD Movement Code
      • Processing Example
      • Unity Example (3D)
      • Unity Example (2D Platformer)
    • Parenting Example Script
  • Useful Links
    • Share & Show Off
    • Software & Apps
    • Free & Affordable Game Assets
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On this page
  • Default View
  • File Organization
  • Left Side
  • Breadcrumbs and File Paths
  • Search Bar
  • More Options
  • Zoom

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  1. Unity Info
  2. The Windows (Tabs)

Project Window

Where all your assets go

PreviousScene WindowNextInspector Window

Last updated 4 years ago

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This window shows the folders in the Asset folder of your project file and is where all of your assets (materials, scripts, sounds, prefabs, etc.) can be accessed.

Assets are the files used like an artist's materials - they can be used multiple times on many game objects. The game objects are listed in the window.

Default View

Note: This is in a shortened window.

File Organization

All assets seen in this window are located (along with data files) in the project's Asset folder. When you create folders here, they will also be created in that Asset folder. Clicking and dragging files (textures, 3D models, audio, etc.) into the Project Tab creates a copy of the files in the Asset folder.

Although all the assets are stored within the project, organized folders are recommended. Here's an example of a folder structure for a project:

This makes it easier to find and create types of assets. This is just one way to organize assets - find what works for you!

Notes: 1. You can usually move assets from one folder to another. Scripts are the only files that might need to be updated within items and scripts after moving. 2. When you drag a texture onto an object, a material is auto-created and put into an auto-created folder named "Materials" within the same folder as the texture.

Left Side

Create Asset - Click the plus sign or + to add an asset to the Asset folder.

Favorite Searches - By default, you can use the searches under "Favorites" to see just Materials, Models, or Prefabs.

Assets Folder Structure - The folders and subfolders can easily be accessed here. Click on the arrow on the left of a folder name to see the subfolders.

Breadcrumbs and File Paths

Larger projects could have many subfolders. The "breadcrumb" navigation at the top of the window allows for easy access to higher folders.

Note: Unlike Windows Explorer, you cannot drag an asset to a folder in the breadcrumb navigation. You can, however, drag it to the folder in the Assets folder structure on the left.

The file path (starting with the Assets folder) is shown at the bottom of the window:

Search Bar

When you start typing in the search bar, assets with matching names will be listed. You can narrow your search using the filters just below the search bar. Clear your search by clicking the X on the right side of the search bar.

More Options

Search by Type - This menu makes searching for a specific type of asset quick.

Search by Label - Multiple labels can be added to an asset in the Inspector window. Use this search to list only the assets with the selected label(s).

Add Favorite Search - This adds a custom search under Favorites on the left side of the window.

Toggle Hidden Folders - The Packages folder's subfolders are hidden by default.

Zoom

The zoom control on the bottom right will "zoom" in and out of the files, showing large previews down to a list of names.

Hierarchy