Popular CHOPs
Last updated
Last updated
Channel operators (CHOPs) are colored green and manipulate number data, booleans (on/off or true/false), and audio.
Provides a snapshot of sorts of a point within your network. Commonly used to help look at the effects of major changes later and remove them easily when necessary.
Provides a number, usually typed in. You can have multiple channels/numbers. The slider makes values 0-1 easy to get, but you can type in larger numbers and negative numbers.
For when you want some randomness.
To see it moving in real-time, use the Common > Time Slice parameter.
Takes in multiple channel operators (CHOPS) and creates an array. A single element of the array can be accessed by the Switch CHOP's Index parameter.
Provides a "copy" that displays selected channels from the original channel operator.
Click and drag the original CHOP onto the Select CHOP or type the original CHOP's name into the Select CHOP's CHOP parameter.
Click the dropdown arrow to the right of the Channels parameter to select (one-by-one) one or more channels.
When wanting all possible channels, use an asterisk *
... This can be also used to get all possible channels that start with a certain letter or phrase.
Does math including absolute powers, turning numbers, negative, etc.
Example of adding two CHOPs:
Example of subtracting two channels from the same CHOP:
Example of making a number negative:
Example of rounding up to the next integer:
Example of getting a square root of a number:
The top way you'll use a Math CHOP is to adjust the range of values. Many operators expect a value from 0 to 1, so finding what the upper and lower bounds of a number are allows the Math CHOP to adjust it to fit.
Example of having the 0-255 RGB values, but need a 0-1 RGB value for a Constant TOP:
Will turn on/fire true under certain circumstances - kinda like an if statement or while loop.
Example of the Logic CHOP being true when the input is 2:
Counts the times the input is true or on.
Example of counting the times the timer is "done":
This GIF is at 30 fps and doesn't show each time it's done, but you can see it in the program.
Provides a timer and whether it is "ready" or "done."
Brings in audio from microphones.
Plays audio through your speakers and headphones.
Gets audio from an audio OR video file.
Exports an audio file.