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Coding for Creatives Spring 2021
  • Hello
  • Class Exercises
    • Week 2 (Variable) Activities
      • Getting Blobby (Processing)
      • Unity Activity Notes
      • TouchDesigner Activity Notes
      • More Variable Activities
        • Star Wars Name Exercise
        • Mad Libs Exercise
    • Week 3 (If/Else Statements) Activities
      • Rubber Ducky Activity (Unity)
    • Week 4 (Loops) Activities
      • Using For and Foreach Loops in Unity
      • More Loop Activities
        • Movement Using If Statements In Processing
        • Moving Shapes in Processing
    • Week 5 (Arrays & Lists) Activities
      • Moving Squares Activity
    • Week 6 (Functions)
      • Mario Activity
      • Raycasting (Unity)
      • More Functions Activities
        • Snake (Processing)
    • Week 8 (Randomness & Object Interaction)
      • Bouncing Ball (Unity)
    • Week 9 (Creating Custom Objects)
      • Creating Custom Objects (Processing)
      • Cannon Game (Unity)
    • Week 10 (Sensors & TouchDesigner)
      • TouchOSC
      • More Activities
        • Audio-Reactive 3D Shapes
  • Glossary and Terms
    • Blank Space / Canvas Origin
    • Shapes / Primitives
    • Color
    • Movement
    • Control
    • Variables
      • Declaring Variables
      • Assigning a Variable
      • Using a Variable
      • Data Types
        • Floating Point or Float
        • Integer or Int
        • Boolean or Bool
        • String
      • Casting a Variable
    • Arrays
      • Creating Arrays
      • Assigning Values to Arrays
      • Using Array Elements
      • Multi-Dimensional Arrays
      • Common Errors
    • Conditional Statements (If/Else)
    • Operators
      • Relational Operators
      • Mathematical Operators
      • Logical Operators
    • Loops
      • While Loops
      • For Loops
      • Foreach Loops
    • Functions & Methods
      • Creating a Function
      • Calling or Invoking a Function
      • Parameters & Arguments
    • Interaction
      • Mouse Interaction
    • Objects, Classes & Libraries
      • Accessing Objects
    • Node-Based Programming
  • Processing Info
    • Overview
    • Interface
    • Template
    • Printing to the Console
  • Unity Info
    • Overview
    • The Default Interface
    • The Windows (Tabs)
      • Hierarchy Window
      • Scene Window
      • Project Window
      • Inspector Window
      • Game Window
      • Console Window
    • Other Layouts
      • Create a Custom Layout
  • TouchDesigner Info
    • Overview
    • Popular TOPs
    • Popular CHOPs
    • Popular SOPs
    • Popular DATs
  • Arduino Info
    • Arduinos!
    • The Parts
    • The Setup
      • Using the Serial Connection
      • Output Component Setup Examples
      • Input Component Setup Examples
      • Create a Night Light
  • Templates & Shortcuts
    • Power of Negative 1
    • Modifiers
    • Start Codes
      • Processing Start Code
      • HTML, CSS, JavaScript Start Code
    • WASD Movement Code
      • Processing Example
      • Unity Example (3D)
      • Unity Example (2D Platformer)
    • Parenting Example Script
  • Useful Links
    • Share & Show Off
    • Software & Apps
    • Free & Affordable Game Assets
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  1. Templates & Shortcuts
  2. WASD Movement Code

Processing Example

float x = 300;
float y = 300;
float size = 50;
float speed = 5;

void setup() {
    size(600, 600);        // Creates a 600 x 600 canvas
    
    // Change rectMode() to draw the origin (x, y) coordinates in the center of the square
    rectMode(CENTER);
    
    // Draw a black background
    background(0);      // Equivalent to background(0, 0, 0);
    
    // Create a square at the coordinates provided in the variables
    rect(x, y, size, size);    
}

void draw() {
}

void keyPressed() {
  
  // Go up if 'w' or 'W' is pressed
  if (key == 'w' || key == 'W') {
    y -= speed;
  }
  
  // Go down if 's' or 'S' is pressed
  if (key == 's' || key == 'S') {
    y += speed;
  }
  
  // Go left if 'a' or 'A' is pressed
  if (key == 'a' || key == 'A') {
    x -= speed;
  }
  
  // Go right if 'd' or 'D' is pressed
  if (key == 'd' || key == 'D') {
    x += speed;
  }
  
  background(0);
  rect(x, y, size, size);
}
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Last updated 4 years ago

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