# Movement

## Translate / Move

* uses the object's **position** moving from one **location** to another
* use small increments repeatedly to create a smooth movement
* usually represented with **arrows**

## Rotate

* **spins** the object on an axis
* changes its **rotation** and **direction**
* when choosing an axis, think of the axis like a dowel rod and the object spins around it
* this imagined rod often is located at a **pivot point**; often center by default
* usually represented with **circles** or **curves**

## Scale / Resize / Grow & Shrink

* **resizes** the object using units or a percentage of the original object
* the object will resize based on a **pivot point**; often center by default
* usually represented with **squares** or **cubes**
