Popular SOPs
Surface operators (SOPs) are colored blue and manipulate 3D objects.
Extra for 3D
For 3D scenes, you'll need the following:
Light COMP
Camera COMP
Geometry COMP (see below how to do this with pre-existing 3D objects)
Render Top
Adding each will set them up without adding more connections.
Make a Geometry COMP from your SOP
How it should look when everything is added:
Basics
Null SOP
Provides a snapshot of sorts of a point within your network. Commonly used to help look at the effects of major changes later and remove them easily when necessary.
Noise SOP
For when you want some randomness.
Switch SOP
Takes in multiple surface operators (SOPS) and creates an array. A single element of the array can be accessed by the Switch SOP's Index parameter.
Select SOP
Provides a visual "copy" that references another surface operator. This is great for large projects where you are referencing SOPs in other areas far from the one you need it for.
Click and drag the original SOP into the Select SOP or type in the original SOP's name in the Select SOP's parameter.
Shapes / Primitives / Transforms
Box SOP, Sphere SOP, Torus SOP, Text SOP
Creates 3D shapes or text.
Transform SOP
Manipulates position, rotation, scale, etc.
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