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Coding for Creatives Extras
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  • Exercises
    • Week 1
      • Week 1 Processing Exercise
    • Week 2
      • Week 2 Star Wars Name Exercise
      • Week 2 Mad Libs Exercise
    • Week 3
      • Week 3 Moving Squares Exercise
    • Week 4
      • Week 4-A Movement Using If Statements
      • Week 4-B Boundaries Using If Statements
      • Week 4-C Hover, Click, and Drag Effects
    • Week 5
      • Week 5-A Moving Shapes
      • Week 5-B Looping Arrays
      • Week 5-C Using User Input to Create Arrays
      • Week 5-D For and Foreach Loops in Unity
    • Week 6
      • Week 6-A Snake
      • Week 6-B 2D Character Movement (Unity)
    • Week 7
      • Week 7-A Mario Coin Catch (Unity)
      • Week 7-B Raycasting Example (Unity)
    • TouchDesigner Exercises
      • Colorful Text
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      • TouchOSC
  • Glossary and Terms
    • Blank Space / Canvas Origin
    • Shapes / Primitives
    • Color
    • Movement
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    • Variables
      • Declaring Variables
      • Assigning a Variable
      • Using a Variable
      • Data Types
        • Floating Point or Float
        • Integer or Int
        • Boolean or Bool
        • String
      • Casting a Variable
    • Arrays
      • Creating Arrays
      • Assigning Values to Arrays
      • Using Array Elements
      • Multi-Dimensional Arrays
      • Common Errors
    • Conditional Statements (If/Else)
    • Operators
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    • Functions & Methods
      • Creating a Function
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      • Parameters & Arguments
    • Interaction
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    • Node-Based Programming
    • Packaging and Sharing
  • TouchDesigner Info
    • Overview
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    • Popular SOPs
    • Popular DATs
  • Arduino Info
    • Arduinos!
    • The Parts
    • The Setup
      • Using the Serial Connection
      • Output Component Setup Examples
      • Input Component Setup Examples
      • Create a Night Light
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On this page
  • Explicit vs. Implicit
  • Explicit or “strict”
  • Implicit or “loose”
  • Naming Conventions
  • Camel Casing
  • Pascal Casing
  • All Upper Case

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  1. Glossary and Terms
  2. Variables

Declaring Variables

Declaring is another way of saying creating a variable.

Explicit vs. Implicit

Explicit or “strict”

  • type is specified when the variable is created

A line of code looks like:

Processing, Java-based, and C-based example:

type variableName;

Implicit or “loose”

  • type is assumed

A line of code looks like:

JavaScript example:

var variableName;

or

Python example:

variablename = 0

Naming Conventions

Camel Casing

  • No Spaces

  • Starts lowercase

  • Starting with the second word, each word starts with a capital letter

Examples: highScore numPlayers objectToDisappear

Pascal Casing

  • No Spaces

  • Starts with an uppercase letter

  • Each word starts with a capital letter

  • Often used for functions and methods

Examples: HighScore NumPlayers ObjectToDisappear

All Upper Case

  • No Spaces

  • Spaces are replaced by underscores ( _ )

  • Often used for constant variables

Examples: HIGH_SCORE NUM_PLAYERS OBJECT_TO_DISAPPEAR

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Last updated 4 years ago

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