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Coding for Creatives Extras
  • Hello
  • Templates & Shortcuts
    • Power of Negative 1
    • Modifiers
    • Start Codes
      • Processing Start Code
      • HTML, CSS, JavaScript Start Code
    • WASD Movement Code
      • Processing Example
      • Unity Example (3D)
      • Unity Example (2D Platformer)
    • Connecting Platforms
  • Useful Links
    • Share & Show Off
    • Software and Apps
    • Free & Affordable Game Assets
  • Exercises
    • Week 1
      • Week 1 Processing Exercise
    • Week 2
      • Week 2 Star Wars Name Exercise
      • Week 2 Mad Libs Exercise
    • Week 3
      • Week 3 Moving Squares Exercise
    • Week 4
      • Week 4-A Movement Using If Statements
      • Week 4-B Boundaries Using If Statements
      • Week 4-C Hover, Click, and Drag Effects
    • Week 5
      • Week 5-A Moving Shapes
      • Week 5-B Looping Arrays
      • Week 5-C Using User Input to Create Arrays
      • Week 5-D For and Foreach Loops in Unity
    • Week 6
      • Week 6-A Snake
      • Week 6-B 2D Character Movement (Unity)
    • Week 7
      • Week 7-A Mario Coin Catch (Unity)
      • Week 7-B Raycasting Example (Unity)
    • TouchDesigner Exercises
      • Colorful Text
      • Audio-Reactive 3D Shapes
      • TouchOSC
  • Glossary and Terms
    • Blank Space / Canvas Origin
    • Shapes / Primitives
    • Color
    • Movement
    • Control
    • Variables
      • Declaring Variables
      • Assigning a Variable
      • Using a Variable
      • Data Types
        • Floating Point or Float
        • Integer or Int
        • Boolean or Bool
        • String
      • Casting a Variable
    • Arrays
      • Creating Arrays
      • Assigning Values to Arrays
      • Using Array Elements
      • Multi-Dimensional Arrays
      • Common Errors
    • Conditional Statements (If/Else)
    • Operators
      • Relational Operators
      • Mathematical Operators
      • Logical Operators
    • Loops
      • While Loops
      • For Loops
      • Foreach Loops
    • Functions & Methods
      • Creating a Function
      • Calling or Invoking a Function
      • Parameters & Arguments
    • Interaction
      • Mouse Interaction
    • Objects, Classes & Libraries
      • Accessing Objects
    • Node-Based Programming
    • Packaging and Sharing
  • TouchDesigner Info
    • Overview
    • Popular TOPs
    • Popular CHOPs
    • Popular SOPs
    • Popular DATs
  • Arduino Info
    • Arduinos!
    • The Parts
    • The Setup
      • Using the Serial Connection
      • Output Component Setup Examples
      • Input Component Setup Examples
      • Create a Night Light
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  1. Glossary and Terms

Packaging and Sharing

Building, Compiling, and Exporting

Some code needs to go through an additional process before it can be saved and shared in a way others can run the code on a computer without the editor it was created in.

These terms are generally regarding this process. Most programs will give you options about what type of file you want the final form in or what system you'd like it to run on. It's best to find something universal or provide options between Windows (.exe) and Mac (.app).

Some exported/built/compiled results will be in a folder with multiple files. Be sure to package everything in a compressed folder and share it in that form.

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Last updated 4 years ago

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