# Creating Components and Scripts

When you look at the [Inspector](../the-unity-interface/the-tabs/inspector-tab), you'll notice there are labeled blocks or sections that have a triangle that twirls open and collapses when you click on it.

These are **Components** - sections of C# code that control the behavior of game objects and how assets are used by them. Game objects will have built-in components such as Transform, Collider, Mesh, etc.

You can...&#x20;

[Add components in the Inspector](create-scripts/using-inspector-tab)

[Create your own custom components and scripts](create-scripts/custom-components-and-scripts)

