# Creating Game Objects

**Game objects** are the objects in the actual game and they appear in the [Hierarchy](../the-unity-interface/the-tabs/hierarchy-tab). They are comprised of a series of [components](create-scripts) that determine how the objects appear, move, and react to physics within the scene.

Some examples of game objects include [3D primitives](create-game-objects/3d-primitives), cameras, lights, and particle systems.

Each game object has a Transform component that controls its [position, rotation, and size](../translate-rotate-and-scale/intro-to-transforms).

You can...

[Create game objects using the Unity editor](create-game-objects/editor-creating-game-objects)

[Create game objects during gameplay using a script](create-game-objects/spawning-objects)

[Unhide hidden objects to make them appear](create-game-objects/unhiding-objects)
